Eyeshield 21: Max Devil Power FAQ
Created by: BoNyKiD07
I. What is this game?
2. Controls
3. Main Menu
4. Story
5. Specials
6. Credits
1. This game is based on the manga Eyeshield 21. It is a fun game the fully
uses the touch screen and is an overall great football game. It is a fun game
for football fans, manga fans, and strategy fans.
2. Controls
Out of Game:
Put the stylus in a direction you want Sena to run.
Dash the stylus and Sena will also dash.
Double click in the direction Sena is running to perform a spin-move.
To save, click the button on the top left, and then the pencil (third
option). Click the down arrow and then the first option to save.
To load click the up arrow instead of the down arrow and click a gamesave you
want to load.
In Game:
The menu on offense goes as this:
[1]
[2][3][4]
[5]
1. Run: Choose a runner and he runs with the ball. To avoid being blocked
click in the blue target or click in the red target for additional special
points. After passing 3 defenders dash the stylus across the screen to run as
fast as you can against the defenders that are chasing you.
2. Pass: Choose someone to pass to and then click in the blue target to catch
and fall or the red part of the target to catch the ball and continue running
with it.
3. Special: Refer to Specials section.
4. Field Goal: Kick the ball for the extra point or if you are near the goal.
To kick it dash the stylus in the middle when the bar is in the red zone.
5. Punt. Same controls as field goal kicks.
The menu for defense goes like this:
[1][2][3]
[4]
1. Block a run. Click on a person that you predict will run the ball and then
if they do a run play dash the stylus across the screen to block them as they
run past you players.
2. Special. This can vary depending on which one you click. Refer to the
specials guide for more details.
3. Block a pass. Click on the person you predict will be thrown a pass to and
if they do a pass play click on the blue area to block the pass or the red
area to intercept.
4. Catch a punt. Usually, the computer punts in the fourth down. When they do
this click the fourth option and it will be easier to run past the defenders
and usually the ball will come closer in your favor.
Hint: For the majority of the time the computer plays in a pattern. The
pattern usually goes like so: First down – pass, second down – run, third
down – pass, fourth down – punt. Use that to stop them with specials or
blocks.
Note: At certain instances a ball can fumble. When this happens click the
ball when the blue target comes in to recover it.
Also, in the beginning of the game you dash the stylus in the middle when the
bar is in the red zone for best results (same as offense 2.
3. Main Menu
-The main menu is
Story Mode
Battle Mode
Playbook
Story Mode has two options.
New Game
Load Game
Either one you click, you get an option:
Yes/No
4. Story
Day 1
When you begin the game, click the screen and go through the text. You start
in the classroom. Talk to one of the HA-HA Brothers near the door and they
leave. Get out and run down or up to the stairs. Go down to the first floor
and run to the lockers. Go out and you get three options. They are
Leave the school
Go to the sports field
Go to the team HQ
These options change if you enter from somewhere else so try to remember
them.
Then you will go into a minigame. They basically make you get them lunch. I'm
not currently sure what the ½ or 2/2 mean. Just run to the arrows and you
should make it in time.
After that Mamori will talk to you telling you to avoid Hiruma.
Day 2
Talk to Kurita and then go to school. Once again talk to a Hah brother by the
door and then leave. Redo the mission with a few obstacles and Hiruma will
see you again.The Hah brothers leave and you will talk to Mamori.
Day 3
Once again, talk to Mamori and the Hah Brothers. I believe they ran out of
food so the brothers get angry. You run into the football HQ and Kurita comes
in thinking you and the brothers want to join the Football Team. They tackle
Kurita. He compliments them but says they are doing it wrong and he pushes
back. They run away but Kurita is happy again because you are still there to
join the team. He says Sena can be a manager.
You end up in class. Go downstairs, through the lockers, and outside. The Hah
brothers will see you and another minigame with them chasing you will start.
After you pass them click within the targets to go around the third brother.
Day 4
This day starts with Hiruma ambushing you. He makes you join the Football
Team as Eyeshield 21. Now go to the Football Team HQ and Hiruma will recruit
the Hah Brothers. For the minigame, just run from one side to the other.
There will be some dialogue following that.
Now is a run away from cerebus minigame. After the dialogue, you get the
ability to speed dash by sliding the stylus across the screen in the
direction Sena is running in. So just slide the stylus on the touch screen to
run away from Cerebus and you'll be done with the minigame.
Day 5
This day starts with a mini game that has you sacking a target. Just tackle
it 3 times with good timing and you're done. After that Kurita will tackle it
and break it.
Now, from the classroom, go downstairs and you'll see Kurita sad asking
people to join. Go to the football HQ and talk to Kurita. Then you can leave.
Day 6
Talk to Mamori and Kurita. He'll explain to you how the game works. Now go
downstairs and pass the Football HQ all the way down. Go through the door in
the end and get the guy to join. Go back to the HQ and talk to Kurita. Go
outside and help the guy deliver mail. Dash through the area as fast as you
can delivering the mail. He'll agree to join the team. Hiruma will come in
and add a ton of players. He will also announce your first game.
Day 7
Your first game is coming up (finally.) But you only get to watch the
majority of this one. Hiruma gives you your uniform and re-explains the game.
Now you get to play a mini football game! Listen to the instructions and win!
Hiruma gives you the ball. Now click in the targets to go around the linemen
and get a touchdown.
You change back and Mamori finds you. Then she yells at Hiruma. Hiruma
decides to let Mamori be the team secretary.
From here on you'll begin to actually play the football games.
Day 8
Start by going to the Football HQ. The computer will do a benchpress for
everyone.
Day 9
Go to the Football HQ and Mamori will give you a quiz (in Japanese.) After
that the day will end.
Day 10
Go to the Football HQ and Mamori will bring you around the school with
everyone wondering who Eyeshield 21 is. They have a team meeting and you have
your first real (scrimmage) game.
Read the controls and win the game.
Day 11
Go to the first floor and talk to Monta. Then go to the end of the 2nd floor
and talk to Hiruma. Now retake Mamori's quiz in the Football HQ and the day
ends.
Day 12
Today you just have to play the Oujou White Knights. You need to score one
touchdown at first and then one in the end.
After the game go to the Football HQ area and do a minigame by putting
posters up.
Day 13
Go to the Baseball Area and talk to Monta. The old guy mentions that he
cannot throw and the day ends.
Day 14/15?
Go to the 2nd Floor and look at the signup sheet. You'll notice Monta did not
make the cut. Go into the room behind the signup sheet. Two people are
talking and you'll see Monta. You tell him to join the team and the day ends.
Day 16
Go to the Football HQ and you'll see Himura dragging Monta around. You and
Monta leave and start talking to each other when Hiruma retakes Monta and
convinces him to join the team. That's about all that happens today. Your
team is pretty much ready now, aside from Musashi who I do not think is in
this game. .
Day 17
Go into school and you'll talk to Monta in his Football Uniform. Go to the
Football HQ and there will be a team meeting that makes Monta look stupid.
The team decides to replace the catching man board with Monta now that he's
the catcher so they shoot and destroy it. After that Mamori comes with a
bazooka and blows it up.
Day 18
Talk to Monta and go to the Football HQ. Sena goes to get Eyeshield and Monta
realizes that Sena is really Eyeshield 21. Now you get to save and then you
have a scrimmage game.
Win the game and after some dialogue Hiruma sends Cerebus after Sena and
Monta.
Day 19
Talk to Monta and a minigame starts. I beat it in 4:81 (kind of slow.) Go to
the baseball area and pass the ball to Monta.
Day 20
Go to the Football HQ and talk to Hiruma. When the dialogue finishes, catch
or miss the pass and the day ends.
Day 21
Go to the Football HQ and Hiruma sends you to the Zokugaku Chameleon's
school. Leave and you end up going back. Go upstairs and to the bottom right
of the 2nd floor. Go into the room and click on the table from the right of
the chair. Sena will put a paper on it and go back to the Football HQ.
Day 22
After all the dialogue save and you get into a game with the Zokugaku
Chameleon's team. Beat them in your first real game and the day ends.
Day 23
Go to the Football HQ and take Mamori's quiz. After that go in front of the
school and talk to Ichimaru and he will give you a minigame. After that the
day ends.
Day 24
In the beginning Rui Habashira of the Zokugaku Chameleon's kidnaps you and
makes you go to his school. Go to the second floor and into the team hideout
near the bottom. Talk to Rui and he kicks you out. Leave the school and go to
the right and there will be a minigame. Just run to the goal and back and the
day is over.
Day 25
When you start the day there will be a little dialogue between you and I
believe Monta. After that go back to the Chameleon's hideout like you did on
Day 24 and redo the minigame with a little twist.
Day 26-28
Go to the football field and go through a play. Just run through the players
and if you can't it does not do anything. Just redo that for three days.
Day 29
Today you have a game with the Chameleon's against the Koigahama Cupids. They
are pretty easy to beat, so just win and the day ends.
Chapter 6:
Day 30
You're in Deimon High again, so go in and Mamori welcomes you back. Then
Hiruma questions you about what happened. Go to the Football HQ area and
Daikichi Komusubi and Manabu Yukimitsu enter the team. Then the players will
do bench presses, Monta having 40 kg, Yukimitsu having 20 kg, the HAH
Brothers having 65 kg each, and Komusubi having 110 kg. Komusubi taunts the
HAH Brothers and they day ends.
Day 31
Go to school and Monta talks to you. Go to the Footbal HQ and you will see
Jumonji looking around. After that cut scene you will go to the football
field for a scrimmage with your new team. It's only a one quarter scrimmage.
Just win the game and Hiruma will send Cerebus after you and the day ends.
Day 32
Yukimitsu talks to you on your way in and you start of f in the Football HQ.
Talk to Komusubi and you get control in the classroom. Go back to the
Football HQ and talk to Hiruma and Kurita. He sends you to the Ojo/Oujou
White Knights School where they are celebrating after winning the Kanto
Spring Tournament. After a few cut scenes the day ends.
Day 33
Go to the football field and do a minigame where you have to tackle the
figure at near maximum or maximum power. Hit it 3/3 times and the day ends.
Day 34
Go through some dialogue, and you get a minigame. Just run to the goal and
back. Then you have to redo the minigame because the coach of the Gunman
doesn't like what you got (?). Redo the mini game with a little twist and
then there will be more dialogue. After that's over, you have to do one play
for the Gunman and Shin talks to you. Then the day ends.
Chapter 7
Day 35
Talk to Mamori, go to the Football HQ area, and then Musashi will come in and
you do a minigame to help him.
Day 36
Talk to Kurita and then do the minigame again.
Day 37
Talk to Mamori and redo the minigame with a twist that will make it a little
harder.
Day 38
You should start by seeing the Taiyo Sphinx. After that go to the HQ area and
that Hah Brother's will quit the team. Then they will pick a fight with Banba
of the Sphinx and get beaten up, causing them to resolve to get better and
beat him in football.
Day 39
Go to the Football HQ area and there will be a truck in front of it. The Hah
Brothers are going to come by and help you move it. There will be a minigame
to move it, to win just quickly move your stylus from left to right.
Day 40
Talk to Yukimitsu and then go to the Football HQ. Sena will do a bench press
of 40 kg, which is good compared to his previous 20 kg record. The Ha
Brothers do bench presses of 85 kg each and then the day ends.
Day 41
You save first and then play a game with the Taiyo Sphinx. Near the beginning
(I believe on the second play) Banba pushes Kurita down and laughs because
he's looking up into the sky (read manga for details). This game should be
evenly easy, I remember winning by at least more than 25 points.
Day 42
Go to the room on the bottom left of the fourth floor and the girl will talk
to you and there will be a cutscene.
Day 43
Talk to Mamori in the beginning, and go to the 2nd Floor. Talk to Shin and he
breaks a soda machine. Then you go outside and watch Shin do the dash in 4.4
seconds. There will be a timed minigame where you have to do the same, I
messed up and did it in 4.41 seconds, but it still counted.
Day 44
Go to the room in front of the first floor exit and there will be a bench-
pressing minigame. Just dash the stylus from left to right as fast as you can
to do a bench press.
Day 45 and Day 46
Go to the room on the first floor in front of the bottom left stairs, go
through the cutscene and the day ends.
Day 47
Final day! Just play the Ojo White Knights and the game pretty much ends,
aside from the extras. I won 27-0 =D. After the game there are some victory
speeches and everyone gets along fine. Then the credits go by and you can
save.
Extra:
Chapter 9
After you save, you get to play the NASA Aliens. They are better than the
previous teams, but they still shouldn't be too bad at all.
After the game you talk to Mamori and then you can begin to buy stuff like
characters and new specials with money. You get money by redoing games and
minigames that you did previously.
5. Specials
Specials can be red or yellow. Red is for run plays and yellow is for passes.
If you do a defensive yellow and the computer does a run you lose half of one
special bar. To gain specials, simply block their ball, stop the runner,
catch the ball, run past people, score a point, etc. As you play the special
bar grows.
Offense:
Level 1:
Run – 3 Letters: Opens the gap in the line just enough for Sena to hit
through (only works when you move the stylus fast enough to open it.) If not,
Sena only goes through a little for a 1-yard gain or no gain. Messing up
badly in this can lead to a fumble.
Level 2:
Run – 6 Letters: Open the line and Ichimaru runs through the defenders
without them seeing him.
Run – 4 Letters: The defenders open the line for Sena to go through.
Run – 11 Letters: The targets grow easier to hit and Sena starts by stopping
in front of the first defender and changing directions to avoid him. No need
to open the line here.
Pass – 9 Letters: Hiruma does a run fakeout and then makes a pass to
whichever receiver you choose.
Pass – 12 Letters: Monta does a stylish catch and the ball is easier to
catch.
Pass – 6 Letters: A longer than average normal pass.
Level 3:
Run – 5 Letters: Easy targets and Sena speeds up after almost getting caught.
Pass – 12 Letters: Easy to catch stylish upside down catch by Monta.
Run – 9 Letters:
Level 4
Pass - 11 Letters: Super long easy to catch pass.
Run – The line opens and Sena runs through quickly and easily.
Defense
Level 1:
Pass – 4 Letters: Open the line and let Hiruma sack the quarterback.
Run – 7 Letters: Makes stopping the runner much easier.
Level 2:
Pass – 8 Letters:
Pass – 7 Letters:
Level 3
Pass – Komusubi runs through the line and sacks the quarterback
Level 4
Pass – 6 Letters plus !: Easily break the line and Kurita goes to sack the
quarterback, causing the opponents to lose about 4 yards.
6. Credits
This guide is only for use with Gamefaqs or Gamespot. If someone wants to
link to it it's fine but if they want to put it somewhere email me at
HYPERLINK "mailto:bonykid07@aol.com" bonykid07@aol.com . I just want to
know where it is used. I usually play in the Jump Ultimate Stars board and if
you have questions email me of post in the message boards.
I would like to thanks Nintendo and Shonen Jump for helping the game come out
and the following members:
Kentai6969 for support and helping some people answer questions.
Nobody else atm.
Thanks! And have fun!
----Credit : BoNyKiD07
Saturday, June 20, 2009
Eyeshield 21 - Max Devil Power Walktrough [NDS]
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Seorang self-employed lulusan Teknik Elektro Universitas Brawijaya dengan konsentrasi Rekayasa Komputer.
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gimana caranya di day 4 yang klo di pc minigame cerberus tapi ga bisa lari cepet... pasti kena trus sama cerberus.... minta sarannya thx....
ReplyDeletecil......cara lari cepet diklik senanya drag ke arah yg kamu tuju secara berulang-ulang trs jdi lari cpt dech
ReplyDeleteday 21 gimana caranya di pencet meja nya g terjadi apa apa
ReplyDeletecara na pencet aja
ReplyDeleteday 21 g isa dah dipencet dari kanan kursi jg diem aja senanya cm jalan ditempat napa tu
ReplyDeletedi day 6 kurita ama mamorinya ada dimana yaa?
ReplyDelete@Anonymous
ReplyDeleteSemuanya bisa dilihat pada guide di atas bro, hehe..
hah, cuma posting doang, coba u maen gih...
ReplyDeleteday 21 ga bisa tuh
@Anonymous
ReplyDeleteJustru karena udah maen makanya posting ini..
Kalau emang ngga bisa mungkin yang day 21 guidenya ada sedikit kekeliruan, tp saya sudah lupa emang ada keliru atau ngga, maennya aja tahun 2009..
Dulu maen cuma sampai day 30-an, bikin sakit kepala maen game ginian lewat emulator..
cara nangkep yg lagi megang bola gmn gan? msti gk ketangkep
ReplyDeletebro klo ada kyk kotak warna biru itu diapain
ReplyDeleteHindari anjing tuh pke apa sih
ReplyDeletejelasin gue agk g bisa basa inggris
hmm mamori ama kurita nya di lantai brapa y
ReplyDelete@All
ReplyDeleteMohon maaf, untuk semua pertanyaan di post ini tidak bisa saya jawab karena sudah lama sekali saya maen game ini.. Tapi satu hal yang pasti, jika memakai emulator maka Anda akan mengalami sedikit kesulitan dalam bermain game yang satu ini (setidaknya saat match)..